Commentary
for June 14, 2022:
Chopping and
changing between fully 3D backgrounds and sprite backgrounds like
this may be a little jarring.
That’s it. There’s no “but”.
Anyways, I’ve been doing a lot of close-ups in this chapter, largely
because the 3D environments I’ve been using work better that way.
They’re relatively confined spaces and not terribly conducive to
wider shots. Close-ups help to hide the boundaries of the sets, as
it were. There are cases where I still can’t do that very well, like
the corridors on the ship; they’re simply too narrow for it, which
is why there are panels like the one from page 38.02, which is the
only interior shot in this chapter done at the usual zoom. I set up
the 3D model of the corridor to imitate how it’s done in a 2D
side-scrolling videogame, though, and given that this is a sprite
comic, that is good enough for me. I guess I just feel that a wide
shot of a small number of characters close together is kind of a
waste of space? Then again, word balloon spacing is so much easier
if I allow that much empty space, so swings and roundabouts, I
guess. I’m still figuring out a good balance. |
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