April 26, 2019

 

                                


Commentary for April 26, 2019:

Here begins a new chapter! But, as you may have noticed, there’s no title at the beginning, nor was there any text box promoting the next chapter at the end of the last one. In fact the only way to tell, assuming the context of the story didn't make it obvious (and without looking at the Vol. 1 archive) is to look at the page number. This is very deliberate. I did experiment with putting a title in on the first page of a chapter, but it just didn’t fit the sprite format the way it fits in Vol. 2. Plus, I plan for new pages of Vol. 1 to be released continuously, except while I'm creating new Vol. 2 content, so I don’t really feel it’s necessary to put any kind of teaser at the end of a chapter. At most you will probably have a weekend to wait before the next one starts, after all. I guess it’s just bad timing that Chapter 2 begins on a Friday, so the next page isn’t until Monday. Still, that’s nothing compared to the Wednesday/Saturday update schedule of Vol. 2, eh? (I mean, when there’s a new chapter going up, that is.)

Anyway, we finally get round to some actual Sonic characters here! Yay! I do enjoy writing Doctor Eggman, it must be said. And you know what? I’ve found I rather enjoy writing Orbot and Cubot, too. Of course, when Eon’s Comic began back in 2002, Orbot and Cubot didn’t exist yet (I believe they debuted in Sonic Colours). Eggman had no lackeys to exposit, scheme, gloat, or complain at, and tended to just talk to himself in the games. But every other version of the character had lackeys. SatAM and Archie had Snively. AoStH had Scratch and Grounder (and occasionally Coconuts). Fleetway had Grimer. Sonic Underground had Sleet and Dingo. And Sonic X had Boco and Deco. And I felt a similar need when first writing Eon's Comic, so I had an Egg Robo and a Buzzbomber fill the roll. I guess someone at Sega was paying attention to all the other versions of Sonic and realised that Eggman could use some lackeys in the games, too, and that’s where Orbot and Cubot came from? In any case, they’re good fun and I had been thinking about bringing them into Eon’s World when I first started making plans to remaster Eon's Comic. It doesn’t matter that they didn’t exist at the time of Sonic Adventure 2, as I intend to move a lot of elements from Sonic lore around in the timeline. After all, continuity has never been Sonic's strength (at least, not in the games). It’s the benefit of hindsight, really, and while I will be re-telling most of the stories from the original Eon’s Comic, I’m not going to pretend I wrote any of them as they are now back then. It’s a brave new Eon’s World, folks.

Now, if you’ve read Vol. 2, you may recognise the ship in panel 6. If not, I’m not going to link to the relevant page, because spoilers. In any case, I’m quite pleased with that last panel. I’m going to be using SketchUp models in the Vol. 1 quite liberally, because, hey! They work really well in this format, and I plan to milk that for all it’s worth. I’m also quite pleased about getting to show off the excruciating levels of detail on the ARK model I made specially for this remake. I mean, if a job is worth doing, it’s worth doing well, isn’t it? Go big or go home.

I’d like to point out, also, that the Doctor Eggman sprites I will be using in Eon's World Vol. 1 are one hundred a custom job by yours truly. I did use Eggman’s Sonic Advance sprites in Eon’s Comic, but they were just ludicrously tall compared to any other characters, so I made an early decision to use these sprites exclusively, which are much closer in size to the other human sprites I use (which are largely custom, albeit derived from Mega Man Zero sprites). As for Orbot and Cubot, I did start out using some custom sprites someone else had made, but they weren't a good fit, so I made my own. It wasn't too much much trouble to stick arms and robot faces onto what are basically some simple geometric shapes, after all.


Eon's World is a fan comic created by Bethany Turner. All characters are copyright © to their respective creators. The contents of this site are not public domain material and should not be edited, distributed, or otherwise used without first obtaining permission from Bethany Turner.

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